![]() ![]() Game development is at its core a centralized effort. Perforce is packed full of features and I’m still discovering some of them. Some are migrating away after massive engineering efforts, others like the game industry are sticking with it. Perforce has a history of being successfully used on large projects and by reputable companies. This shows how much effort was necessary to adapt Git to handle as much as Perforce could. This was used notably for the Windows repository, which has now been migrated to Git, but they could only achieve this incredible feat after creating VFS for Git (previously called GVFS). Microsoft famously maintains (or maintained?) a fork of Perforce called Source Depot. EA, Ubisoft, Epic, Capcom, Crytek, CD Projekt Red just to name a few. On their officially disclosed list of customers, you can find Perforce is used by major game studios. In fact, I do not know of any sizeable studio not using Perforce. While this claim is hard to verify, in my experience this is true when it comes to medium to large teams. They also claim that 19 out of 20 game development studios are using Perforce. These days the official branding for the source control product is “Helix Core”, but in my heart and for this article, we will still refer to it as Perforce.Īs stated on the official website, Perforce focuses on security, managing binary artifacts, performance at scale and teams distributed globally. Later, the company was bought and more products were added over the years to compliment the source control. I still remember its slogan being “the fast source control”. Perforce went through a few branding (mis)adventures as the years went by. The goal was to provide a system allowing companies to keep track of changes in large projects containing both source code and binary files. This time, let’s examine why is Perforce so popular.Īccording to wikipedia, Perforce (the company) was started in 1995 with its first product being the eponymous Perforce (the source control solution). In the previous article, I explained why Git is not the most optimal source control solution for game development. I have worked primarily with workflow issues and source control, so this is a product I know very well and I might be slightly biased towards it. I have personally used Perforce in every single one of my professional projects. Pretty much all major AAA studios, and medium to large teams are using Perforce as their main source control, so there must be some valid reasons behind this choice. Perforce is the most widely used source control solution for game development studios.Īt Darewise, we evaluated many options and finally opted for Perforce, much like the rest of the game industry, or at least those who can afford it. Note that the default for this property changed from true to false in Mule version 4.1.6-20210419.This is part of a series of posts on source control for game development. You can also enable this property by setting the Mule system property .xml.supportDTD. Disabling skips (and does not process) internal and external subsets. ![]() It’s recommended to avoid these for security reasons as well.Įnable or disable DTD support. This is included to guard against denial of service attacks.ĭefines if references to entities that are defined in a file outside the XML are accepted as valid. Limits the number of times that an entity can be referenced within the XML code. The indexed reader is faster but uses a greater amount of memory, whilst the unindexed reader is slower but uses less memory If a tag with empty or blank text should be read as null. ![]() When defining an input of type XML, there are a few optional parameters you can add in the XML definition of your Mule project to customize how the data is parsed. Whether DEPENDING ON COBOL copybook values should be truncated to the length actually used, rather than always taking the maximum space Whether "strict" zoned decimal format should be used with non-EBCDIC encodings, as opposed to the same display characters as for EBCDIC Whether error should be thrown when a required value is missing (past the end of the record) Trim string values longer than field length by truncating trailing characters Values translate directly to character codes ( none leaves no termination on each record). In Mule runtime versions 4.0.4 and older, this is only used as a separator when there are multiple records. Standard Java line termination for the system How to represent optional values missing from the supplied map: In case the schema file defines multiple formats, indicates which of them to use Path where the schema file to be used is located When defining an output of type Copybook, there are a few optional parameters you can add to the DataWeave output directive to customize how the data is written: Parameter ![]()
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